Bio
Currently a Research Scientist @ Intel, part of the GPU ART group. I graduated with a Ph.D. from INRIA Sophia Antipolis, part of the GraphDeco team, and during my studies I interned at Nvidia. I was supervised by George Drettakis and my interests include Global Illumination, Path Tracing, Path Guiding, Neural Rendering, Gaussian Splatting and Generative Models.
Publications
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ToG 2022 (Presented @ SIGGRAPH 2022)
Active Exploration for Neural Global Illumination of Variable Scenes
News
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PaperImage-GS: Content-Adaptive Image Representation via 2D Gaussians at SIGGRAPH 2025.
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PaperOur SIGGRAPH 2024 paper N-Dimensional Gaussians for Fitting of High Dimensional Functions is out: N-D Gaussian mixtures that handle high-dimensional inputs like MLPs, with a fraction of the training time.
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PaperPhysically-based Lighting of 3D Generative Models of Cars at Eurographics 2024 brings physically based reflections to 3D GANs.
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PaperMesoGAN: Generative Neural Reflectance Shells at EGSR 2023: a 3D GAN that generates 3D textures of arbitrary extent for mesoscale materials like fur and grass.
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PaperNeRFshop: Interactive Editing of Neural Radiance Fields at I3D 2023 brings interactive, cage-based editing to NeRFs.
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PaperActive Exploration for Neural Global Illumination of Variable Scenes accepted to ACM Transactions on Graphics, to be presented at SIGGRAPH 2022.
